This post is mainly to talk about my own ideas on playing Nautilus top laner; for jungle and support Nautilus, some changes may be needed.
Character Traits of a Titan
+) 4 CC abilities: the first basic attack, the Q-DredgeLine, the E-Riptide, and R-DepthCharge.
+) The shield W-Titan'sWrath scales with his maximum health.
The Sources of the Indexes: Runes, Masteries, and Items
RoA is not really effective early game due to its time-dependent properties, but a core item for the Titan since it provides all of what Nautilus needs to be the true Titan of the Depths: Mana, Health (adding to the shield of his W-Titan'sWrath), AP (adding to the damage of all his abilities). How to successfully get RoA is the key point on being the Titan of the Depths, and should be considered to be the main duty in lane phase, in my view. Note that the SunfireCape's damage also scales with his levels.
For the particular playstyle of mine discussed herein, scaling Runes (HP, AP, MR) and Masteries (Health, damage) are used as shown in the images herein. Offensive items recommendation: Zhonya (for AP and armor indexes), Liandry'sTorment (damage scales with CC duration), TitanicHydra (damage scales with maximum health).
Play styles: Scaling playstyle, "asleep-making strategy", and "play-not-to-lose style"
On Nautling, my main purpose is to help the Titan gradually accumulate the power by setting a standard to be at a certain level: the pivot point at which his power would be enough to be able to unpreventably dominate, with the maximum power to be at the final level of 18 (of course). The playing in lane phase should not be aggressive and not to focus on taking down the enemy, but to help Nautilus collect the power toward the standard level -- the pivot point. Consequentially, this may be misunderstood to be a passive playstyle and may make viewers (including the opponent) feel bored and asleep: until the pivot point of the standard level.
The standard level would not be fixed for every player. Particularly for me, this is the level 7th or 8th for the following reasons:
+) MR, HP, and AP scaling runes reach the values of their flat counterparts (12MR, 160HP, 8AP).
+) The necessary component items should be got already: ChainVest, or Seeker'sArmguard, and element items for RoA.
+) This would often be at the 9th or 10th minute of a game: somewhat at the late part of lane phase, so would be suitable for me to prepare for the late phases but still enough time to continue collect power in lane.
At this standard level with the items and indexes, as long as Nautilus' cs is not too fewer than that of the opponent (as well as not get slain quite a few, of course), the opponent would not be able to prevent Nautilus from getting his maximum power anymore. In other words, Nautilus would not be able to lose himself from the level on -- the standard level, the pivot level, or the pivot point.
And the only remaining possibility left but lose in League is victory, of course XD. I would wanna call this to be the "play-not-to-lose style". In fact, my real style on Nautling is a kinda hybrid of all the three playstyles: scaling, asleep-making, and play-not-to-lose.
Character Traits of a Titan
+) 4 CC abilities: the first basic attack, the Q-DredgeLine, the E-Riptide, and R-DepthCharge.
+) The shield W-Titan'sWrath scales with his maximum health.
+) Basic attacks while the shield exists deal more damage over time, scaling with the AP index.
Consequentially, Nautilus will get the most benefit from HP and AP indexes. And so, my build focuses a little bit more on health and AP. Also note that:
+) Nautilus' Q-DredgeLine can server as either a CC or an escape ability, and if his anchor catches a terrain, Q-DredgeLine's cooldown will be reduced by half.
+) The passive-StaggeringBlow and W-Titan'sWrath additionally add a significant amount of damage to his basic attacks, vastly increase his last-hit capability.
+) His AoE E-Riptide is a great capability to clear minion waves.
These properties are very critical for a top laner, in my view.
Consequentially, Nautilus will get the most benefit from HP and AP indexes. And so, my build focuses a little bit more on health and AP. Also note that:
+) Nautilus' Q-DredgeLine can server as either a CC or an escape ability, and if his anchor catches a terrain, Q-DredgeLine's cooldown will be reduced by half.
+) The passive-StaggeringBlow and W-Titan'sWrath additionally add a significant amount of damage to his basic attacks, vastly increase his last-hit capability.
+) His AoE E-Riptide is a great capability to clear minion waves.
These properties are very critical for a top laner, in my view.
The Sources of the Indexes: Runes, Masteries, and Items
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The core items are RoA and SunfireCape, the other remaining items should depend on particular games, playstyles, team-comps, etc. |
For the particular playstyle of mine discussed herein, scaling Runes (HP, AP, MR) and Masteries (Health, damage) are used as shown in the images herein. Offensive items recommendation: Zhonya (for AP and armor indexes), Liandry'sTorment (damage scales with CC duration), TitanicHydra (damage scales with maximum health).
Play styles: Scaling playstyle, "asleep-making strategy", and "play-not-to-lose style"
On Nautling, my main purpose is to help the Titan gradually accumulate the power by setting a standard to be at a certain level: the pivot point at which his power would be enough to be able to unpreventably dominate, with the maximum power to be at the final level of 18 (of course). The playing in lane phase should not be aggressive and not to focus on taking down the enemy, but to help Nautilus collect the power toward the standard level -- the pivot point. Consequentially, this may be misunderstood to be a passive playstyle and may make viewers (including the opponent) feel bored and asleep: until the pivot point of the standard level.
The standard level would not be fixed for every player. Particularly for me, this is the level 7th or 8th for the following reasons:
+) MR, HP, and AP scaling runes reach the values of their flat counterparts (12MR, 160HP, 8AP).
+) The necessary component items should be got already: ChainVest, or Seeker'sArmguard, and element items for RoA.
+) This would often be at the 9th or 10th minute of a game: somewhat at the late part of lane phase, so would be suitable for me to prepare for the late phases but still enough time to continue collect power in lane.
At this standard level with the items and indexes, as long as Nautilus' cs is not too fewer than that of the opponent (as well as not get slain quite a few, of course), the opponent would not be able to prevent Nautilus from getting his maximum power anymore. In other words, Nautilus would not be able to lose himself from the level on -- the standard level, the pivot level, or the pivot point.
And the only remaining possibility left but lose in League is victory, of course XD. I would wanna call this to be the "play-not-to-lose style". In fact, my real style on Nautling is a kinda hybrid of all the three playstyles: scaling, asleep-making, and play-not-to-lose.
(Check my YouTube channel for more videos)
Lane Phase's Tactics
+) Get the shield W-Titan'sWrath first to suffer damage and endure the engagement while cs-ing. Then maximum E-Riptide as soon as possible to ensure the clearing capability as well as the main source of damage. Maximizing Q-DredgeLine lastly since this is almost used to catch the enemies and escape.
+) Whenever you decide to engage or foresee the enemy would start a fight, make sure to shield yourself timely, this would be the key point to take advantage in fighting not only in lane phase.
+) The key point of this playstyle of mine is to rush RoA as quickly as possible. However, for the most effective RoA rush, we must have some defensive capability beforehand.
+) To be against AD champions, we can get ChainVest as the basic defensive item before getting RoA, or Seeker'sArmguard which is more offensive since it provides a significant AP index of 35 (which increases Nautilus' damage significantly). Armguard's armor is also sufficient for defensive component against AD champions. The ChainVest or Armguard should probably be enough for Nautilus to safely rush RoA in lane phase, which is one of the real core items for Nautilus later.
+) The key point of this playstyle of mine is to rush RoA as quickly as possible. However, for the most effective RoA rush, we must have some defensive capability beforehand.
+) To be against AD champions, we can get ChainVest as the basic defensive item before getting RoA, or Seeker'sArmguard which is more offensive since it provides a significant AP index of 35 (which increases Nautilus' damage significantly). Armguard's armor is also sufficient for defensive component against AD champions. The ChainVest or Armguard should probably be enough for Nautilus to safely rush RoA in lane phase, which is one of the real core items for Nautilus later.
Exclusive Suggestions
AP damage choice with Zhonya: If everything goes on the right way, we should only complete Zhonya as the offensive item after finishing RoA. In case we are left behind, skip Zhonya and build other tanky items, then build Zhonya when we get ahead again or even sell Armguard to build all tank items.
Hybrid-AD damage choice with TitanicHydra: Since TitanicHydra's damage scales with maximum health index, this will always be one of the best offensive items for the Titan of the Depths. At level 18 with full build, TitanicHydra on Nautilus would deal the (physical) damage of like 500 within just a single hit -- in a large cone:
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(This image is taken from the game above, at 25:40 in-game timer) |
This post was completed
There would be just minor adjustments if any on this post
The Silencekeeper
I think this chat would be helpful for those who wanna play a very aggressive Nautilus:
ReplyDeletehttps://plus.google.com/106687690553471991266/posts/f8Vh4c37LG3
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"Card Sharks: A few tweaks I have is when going top lane I prefer to max W (for better shield strength and better hp scalings) and going top I prefer Grasp of the Undying Keystone as it allows you to trade better with your opponent. Now if I am in the jungle I'll take the one that you have (can't remember what its called at the top of my head) other than that good job
The Silencekeeper: Well, this is first writing. I would need like few days to a week to really finish the post. Really, that happens for all my posts til now XD
Thank you so much for your comments, I'll definitely STUDY them :P
Card Sharks: no problem ^_^
The Silencekeeper: I felt you now (the maxing W first and Grasp of the Undying Keystone parts) XD
Card Sharks: did you try it?
The Silencekeeper: Not yet, but I did feel it. I always pick Undying Keystone for Aatrox, and I do know how strong Nautilus' W-shield is XD
Still wanna make the opponent fall asleep rather than terror them that way (maxing W first with Undying Keystone) XD
Card Sharks: lol
The Silencekeeper: XD"
Nice work. Love Nautilus and that sleep style worked a treat on Jax :)
ReplyDeleteWell, ty
DeleteTbh, it actually meant "play-safe-before-the-pivot-level", but I found the term "asleep-making" somehow much more enthusiastic and quite similar in this case, so I did use it. Didn't mean to make the Jax asleep, really :(
0exconter_de1983 Antoine Jenkins click here
ReplyDeletemeidiroti